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How it works

Stand inside a real place. Learn from the people who know it.

Every course is anchored to a location captured in 360°. Then a curriculum is built on top of the footage. No stock photos. No AI-generated text. No voice you don't recognize.

For learners

  1. 01

    Find a place you want to stand inside

    Browse courses by destination. Every course is anchored to a real place: a museum hall, a trail, a workshop, a reef. What you see in the preview is what you'll stand inside.

  2. 02

    Enroll in one click

    Free courses: one click and you're in. Paid courses: one Stripe checkout and you're in. Either way, your enrollment tracks across every device you sign into.

  3. 03

    Take lessons one block at a time

    Each lesson is a short stack of blocks: a passage of text, a 360° photo you can turn inside, a video, a caption. Keyboard-only works. Screen reader works. WCAG 2.1 AA from day one.

  4. 04

    Travel between tours

    Some places connect. Inside a tour you might see an arrow that opens a preview card for a different tour by a different creator — name, cover, a sentence of context. You decide whether to step through. Creators opt in on both ends; there's no surprise navigation.

  5. 05

    Pick up where you left off

    Close the tab on your laptop, open it on your phone. Your last lesson is marked, and the course card says 'Resume where you left off.' Manage your profile, password, active sessions, and cross-tour preferences from your account page anytime.

For creators

  1. 01

    Capture the place

    Shoot 360° photos and video with a consumer camera. A single Insta360 + a drone + a laptop is enough to publish a full multi-media course.

  2. 02

    Upload to your library

    Drag files straight into Wanderlearn. They go to Cloudinary via signed upload (nothing ever hits our server). Name them, tag them, attach a transcript to any video before you publish.

  3. 03

    Build destinations and scenes

    A destination is a real place. A scene is one vantage point inside it: one 360° photo or video. Build as many scenes per destination as you need, swap in new footage anytime.

  4. 04

    Tune the visitor view

    Pick the scene visitors land on first. Rotate the horizon if a panorama leans. Swap the default scene-link arrow for your own SVG. Set a portrait card image so your destination reads cleanly in narrow listings. Every choice is per-destination — your other tours stay exactly as you set them.

  5. 05

    Link to nearby places (or don't)

    Connect a hotspot in your tour to another creator's destination, or set a 'next tour' CTA at the end. Linking is off by default. Both you and the destination you point to must opt in; visitors see a preview card before being sent anywhere. Inside a course, the target opens in a new tab so course progress isn't lost.

  6. 06

    Assemble lessons from blocks

    Pick a block type (text in Markdown, a 360° photo, a standard video, a 360° video) and compose a lesson. Reorder, edit, delete. Learners see the block order you set.

  7. 07

    Publish when it's ready

    Set a price (or free), pick a default language, flip the status to published. Paid courses route through Stripe Checkout automatically. The app creates the Stripe Product and Price for you on first purchase.

What Wanderlearn commits to

  • No AI-generated content

    No AI-written lesson text, no AI-fabricated voices, no AI-generated imagery. Every word and frame comes from a human who stood in that place. This is the explicit differentiator.

  • Accessibility is a launch gate

    WCAG 2.1 AA compliance before a course can go public. Transcripts required on every video. 2D fallback required for every 360° asset. Screen-reader smoke tests before every staging push.

  • Mobile-first from 320 px up

    The learner player works on an iPhone SE as well as a 27-inch desktop. No squishing. No 'best viewed on desktop' caveats. Performance budget is enforced at 150 KB gzip above the fold.

  • Creators keep their footage

    Upload to Cloudinary under your account context. Creators retain full rights to the source media. Wanderlearn never claims ownership of your 360° captures.

  • We close the loop on bug reports

    When you report something broken in support chat, we resolve it and ask you to confirm. If it's still broken, one tap flips the thread back to us with priority bumped. If it worked, we close the loop. The satisfaction figure below is the live aggregate over the last 90 days — never a marketing target.

  • You opt in, not out

    Cross-tour links are off by default. Both the creator linking and the destination being linked must turn it on. Visitors get a preview card before any cross-tour navigation. No commercial relay, no engagement loops, no surprise hops.

100% of recent bug reports closed with positive satisfaction · last 90 days

For museums, universities, and schools

Wanderlearn is built to partner. The flagship course is a real collaboration with MUCHO Museo del Chocolate in Mexico City. Museums get a dignified way to publish digital tours without a Unity budget. Universities get an ADA-compliant, human-taught alternative to slide decks. If you run an institution and want to explore a partnership, reach out through the support channel after signing in.

Ready to stand inside a place?

Start with the free MUCHO course. Or sign up and publish your own.